Re: unused_oids script is broken with bsd sed

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От Tom Lane
Тема Re: unused_oids script is broken with bsd sed
Дата
Msg-id 31238.1524756550@sss.pgh.pa.us
обсуждение исходный текст
Ответ на Re: unused_oids script is broken with bsd sed  (John Naylor <jcnaylor@gmail.com>)
Ответы Re: unused_oids script is broken with bsd sed  (Robert Haas <robertmhaas@gmail.com>)
Список pgsql-hackers
John Naylor <jcnaylor@gmail.com> writes:
> On 4/26/18, Tom Lane <tgl@sss.pgh.pa.us> wrote:
>> I notice that duplicate_oids is now a good factor of 10 slower than it was
>> before (~0.04 sec to ~0.4 sec, on my machine).  While this doesn't seem
>> like a problem for manual use, it seems annoying as part of the standard
>> build process, especially on slower buildfarm critters.

> If you're concerned about build speed, I think the generated *_d.h
> headers cause a lot more files to be rebuilt than before. I'll think
> about how to recover that.

Personally, I use ccache which doesn't seem to care too much, but I agree
than in some usages, extra touches of headers would be costly.  Perhaps
it's worth adding logic to avoid overwriting an existing output file
unless it changed?  I'm not sure; that would cost something too.

> -removes duplicate_oids (not sure if you intended this, but since
> unused_oids has already been committed to report duplicates, we may as
> well standardize on that) and cleans up after that fact

I don't think anyone's asked for duplicate_oids to be removed altogether,
and I'm afraid that doing so would break existing workflows.  For that
matter, now that I think about it, changing the behavior of unused_oids
as we did yesterday was ill-considered as well, so I undid that part.

I've pushed the current-directory-independence change by itself so that
we can see if any buildfarm members think it's problematic.  (They'll
still be testing duplicate_oids, as things stand.)  Once we have some
confirmation on the FindBin stuff actually being portable, I'll push
the changes to make genbki do duplicate checks and remove duplicate_oids
from the build sequence.

            regards, tom lane


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