Обсуждение: graphical explain done
Hi friends, I just finished the graphical EXPLAIN output for pgAdmin3, a new binary win32 snapshot is uploaded. To compile successfully, wx2.5.4 is needed with the additional OGL contrib package (compiled with wxUSE_DEPRECATED=0). This graphical lib is also nicely suited to implement the query builder because it implements objects connected by lines. Regards, Andreas
I just made a new CVS checkout and compile it. Graphical EXPLAIN work great on Linux !. Nice work. Thanks. Diego. El jue, 03-03-2005 a las 11:48 +0000, Andreas Pflug escribió: > Hi friends, > > I just finished the graphical EXPLAIN output for pgAdmin3, a new binary > win32 snapshot is uploaded. To compile successfully, wx2.5.4 is needed > with the additional OGL contrib package (compiled with > wxUSE_DEPRECATED=0). This graphical lib is also nicely suited to > implement the query builder because it implements objects connected by > lines. > > Regards, > Andreas > > ---------------------------(end of broadcast)--------------------------- > TIP 2: you can get off all lists at once with the unregister command > (send "unregister YourEmailAddressHere" to majordomo@postgresql.org) > >
> -----Original Message----- > From: Andreas Pflug [mailto:pgadmin@pse-consulting.de] > Sent: 03 March 2005 11:49 > To: Dave Page; Peter Eisentraut > Cc: pgadmin-hackers@postgresql.org > Subject: graphical explain done > > Hi friends, > > I just finished the graphical EXPLAIN output for pgAdmin3, a > new binary > win32 snapshot is uploaded. To compile successfully, wx2.5.4 > is needed > with the additional OGL contrib package (compiled with > wxUSE_DEPRECATED=0). This graphical lib is also nicely suited to > implement the query builder because it implements objects > connected by > lines. Looks *very* nice, but should I be able to see the stats etc for each object? When I click a node, what appears to be a mis-sized tooltip appears - see the attachment. Also, if I try to drag a node I get: --------------------------- wxWidgets Debug Alert --------------------------- C:\wxWidgets-2.5.4\src\common\wincmn.cpp(2376): assert "GetCapture() == this" failed: attempt to release mouse, but this window hasn't captured it Do you want to stop the program? You can also choose [Cancel] to suppress further warnings. --------------------------- Yes No Cancel --------------------------- Obviously not an issue in a production build, but it would be nice to fix. Nice work though :-) Regards, Dave
Вложения
Dave Page wrote: > > > Looks *very* nice, but should I be able to see the stats etc for each > object? When I click a node, what appears to be a mis-sized tooltip > appears - see the attachment. How about using the *latest* CVS tip... Also, if I try to drag a node I get: > > --------------------------- > wxWidgets Debug Alert > --------------------------- > C:\wxWidgets-2.5.4\src\common\wincmn.cpp(2376): assert "GetCapture() == > this" failed: attempt to release mouse, but this window hasn't captured > it This is an assert from OGL, after a suppressed drag (You can set SetDraggable(true) in explainShape.cpp to see how it works, but it doesn't make sense to d&d here). Regards, Andreas
> -----Original Message----- > From: Andreas Pflug [mailto:pgadmin@pse-consulting.de] > Sent: 03 March 2005 13:46 > To: Dave Page > Cc: pgadmin-hackers@postgresql.org > Subject: Re: graphical explain done > > Dave Page wrote: > > > > > > Looks *very* nice, but should I be able to see the stats > etc for each > > object? When I click a node, what appears to be a mis-sized tooltip > > appears - see the attachment. > > How about using the *latest* CVS tip... Oh, I haven't seen any commit messages since I last updated. Maybe the list is playing up. Looks good now :-) > Also, if I try to drag a node I get: > > > > --------------------------- > > wxWidgets Debug Alert > > --------------------------- > > C:\wxWidgets-2.5.4\src\common\wincmn.cpp(2376): assert > "GetCapture() == > > this" failed: attempt to release mouse, but this window > hasn't captured > > it > > This is an assert from OGL, after a suppressed drag (You can set > SetDraggable(true) in explainShape.cpp to see how it works, but it > doesn't make sense to d&d here). No, but it doesn't mean that users won't - especially those that might be running snapshot builds with debug enabled. Regards, Dave