Re: Status of the table access method work

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От Heikki Linnakangas
Тема Re: Status of the table access method work
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Msg-id d0fc97bd-7ec8-2388-e4a6-0fda86d71a43@iki.fi
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Ответ на Status of the table access method work  (Andres Freund <andres@anarazel.de>)
Ответы Re: Status of the table access method work  (Andres Freund <andres@anarazel.de>)
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On 05/04/2019 23:25, Andres Freund wrote:
> I think what's in v12 - I don't know of any non-cleanup / bugfix work
> pending for 12 - is a pretty reasonable initial set of features.

Hooray!

> - the (optional) bitmap heap scan API - that's fairly intrinsically
>    block based. An AM could just internally subdivide TIDs in a different
>    way, but I don't think a bitmap scan like we have would e.g. make a
>    lot of sense for an index oriented table without any sort of stable
>    tid.

If an AM doesn't implement the bitmap heap scan API, what happens? 
Bitmap scans are disabled?

Even if an AM isn't block-oriented, the bitmap heap scan API still makes 
sense as long as there's some correlation between TIDs and physical 
location. The only really broken thing about that currently is the 
prefetching: nodeBitmapHeapScan.c calls PrefetchBuffer() directly with 
the TID's block numbers. It would be pretty straightforward to wrap that 
in a callback, so that the AM could do something different.

Or move even more of the logic to the AM, so that the AM would get the 
whole TIDBitmap in table_beginscan_bm(). It could then implement the 
fetching and prefetching as it sees fit.

I don't think it's urgent, though. We can cross that bridge when we get 
there, with the first AM that needs that flexibility.

> The most constraining factor for storage, I think, is that currently the
> API relies on ItemPointerData style TIDs in a number of places (i.e. a 6
> byte tuple identifier).

I think 48 bits would be just about enough, but it's even more limited 
than you might at the moment. There are a few places that assume that 
the offsetnumber <= MaxHeapTuplesPerPage. See ginpostinglist.c, and 
MAX_TUPLES_PER_PAGE in tidbitmap.c. Also, offsetnumber can't be 0, 
because that makes the ItemPointer invalid, which is inconvenient if you 
tried to use ItemPointer as just an arbitrary 48-bit integer.

- Heikki



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