Re: Searchable chess positions in a Postgress DB

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От Alban Hertroys
Тема Re: Searchable chess positions in a Postgress DB
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Msg-id CAF-3MvOUrNxF5BptjMuu-S5ii0V9Et49Cd-1F+FnOHJih41otA@mail.gmail.com
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Ответ на Searchable chess positions in a Postgress DB  (Sidney Cadot <sidney@jigsaw.nl>)
Список pgsql-general
On 11 April 2012 09:15, Sidney Cadot <sidney@jigsaw.nl> wrote:
> Dear all,
>
> As a hobby project, I am toying around with a database containing
> about 5 million chess games. On average, these games have about 80
> positions (~ 40 moves by both black and white), which means there are
> about 400 million chess positions in there.
>
> I have written code to extract these positions, and now I want to put
> them into a Postgres database. Specifically, I want to do this in a
> way that allows *fast* lookups of positions, e.g. "give me all
> positions that have a White King on c4 and either a Black Bishop or
> White Knight on f7".
>
> Currently, my "Positions" table looks like this:
>
>      Column       |  Type   | Modifiers
> -------------------+---------+-----------
>  gameindex         | integer | not null
>  plyindex          | integer | not null
>  pseudofenboard    | text    | not null
>  fenside           | text    | not null
>  fencastling       | text    | not null
>  fenenpassant      | text    | not null
>  possiblemovecount | integer | not null
>  isincheck         | boolean | not null
> Indexes:
>    "positions_pkey" PRIMARY KEY, btree (gameindex, plyindex)
> Foreign-key constraints:
>    "positions_gameindex_fkey" FOREIGN KEY (gameindex) REFERENCES
> games(gameindex)
>
> The "PseudoFenBoard" field currently holds a string describing the
> position. For example, the starting position of chess looks like this:
>
> "rnbqkbnr/pppppppp/________/________/________/________/PPPPPPPP/RNBQKBNR"
>
> This design allows me to formulate the kind of positional queries that
> I want (by using regular expression matching), but executing them will
> involve a slow, linear traversal of the 400M table rows, which is not
> desirable.
>
> I am toying around with the ugly idea to make a "Positions" table that
> has a single field for each of the squares, e.g.
>
> CREATE TABLE Position2 (
>    GameIndex INTEGER NOT NULL,
>    PlyIndex  INTEGER NOT NULL,
>    a1        "char"  NOT NULL,
>    a2        "char"  NOT NULL,
>                                    -- (60 fields defs omitted)
>    h7        "char"  NOT NULL,
>    h8        "char"  NOT NULL
> );
>
> This would allow the creation of indices on each of the 64 fields
> separately, which should help to achieve near-instantaneous position
> query performance, especially after gathering proper statistics for
> all the field-specific indices.
>
> I realize that this design is quite ugly, so I would be interested to
> hear if there are nicer alternatives that can perform equally well.
>
> Also, above I use the 1-byte "char" type. Is this the only type in
> PostGres that is guaranteed to be just a single byte, or are there
> better alternatives?

No, you're using the unlimited length "char" type. You probably mean
to use either char(1) or varchar(1).

It wouldn't hurt to make those chars a foreign key to a chess-piece
table, so that you both define what a certain code means on the
chess-board and constrain which codes are available.

You could possibly take that a bit further by finding a constraint
that limits the number of each piece on the board (exactly 1 white
king, up to 2 white towers, up to 8 white pawns, etc), but I have no
ready idea of how you could achieve that...

> A 13-state enum would be best (listing the 6
> white pieces, 6 black pieces, and 'empty' states for every square on
> the board) but as I understand from the documentation, enums always up
> take 4 bytes per entry.

> Any ideas for improvement would be greatly appreciated.

Well, since a chess-board is a matrix, it seems to make sense to
describe it as a two-dimensional array of varchar(1)'s. I don't know
off the top of my head what the storage requirements for that are
though.

--
If you can't see the forest for the trees,
Cut the trees and you'll see there is no forest.

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