Re: Game Server Lags
От
Peter Geoghegan
Тема
Re: Game Server Lags
Дата
Msg-id
CAEYLb_WaAr9YFGV0JC9-dhEBaxMGkcUeYAbo_pgrsdobZbb4sw@mail.gmail.com
Ответ на
Game Server Lags (Arvind Singh)
Список
Дерево обсуждения
Game Server Lags Arvind Singh <arvindps@hotmail.com>
Re: Game Server Lags Craig Ringer <ringerc@ringerc.id.au>
Re: Game Server Lags Peter Geoghegan <peter@2ndquadrant.com>
On 2 October 2012 15:02, Arvind Singh wrote: > we are all aware of the popular trend of MMO games. where players face each > other live. > My questions are focussed on reducing load on Game database or Sql queries > > a) How to control the surge of records into the GameProgress table. so that > players get response quicker. The Server starts to lag at peak hours or when > 1000 players are online It sounds like this data is not that valuable, so a small window of data loss in the event of a crash might be acceptable for a gain in performance. If that is the case, consider turning off synchronous_commit. Note that this is something that you can do at the transaction granularity, so, for example, if there are financial transactions, they need not make this trade-off. -- Peter Geoghegan http://www.2ndQuadrant.com/ PostgreSQL Development, 24x7 Support, Training and Services
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