Re: Meson far from ready on Windows

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От Dave Page
Тема Re: Meson far from ready on Windows
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Msg-id CA+OCxozhkrfLe=ZUt4fcs3G-Qew30e5H37AL7o7aZ3bC54TAoQ@mail.gmail.com
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Ответ на Re: Meson far from ready on Windows  (Andres Freund <andres@anarazel.de>)
Ответы Re: Meson far from ready on Windows
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On Tue, 25 Jun 2024 at 11:41, Andres Freund <andres@anarazel.de> wrote:
Hi,

On 2024-06-21 12:20:49 +0100, Dave Page wrote:
> > I'm confused - the old build system wasn't flexible around this stuff *at
> > all*. Everyone had to patch it to get dependencies to work, unless you
> > chose
> > exactly the right source to download from - which was often not documented
> > or
> > outdated.
> >
>
> As I noted above - as the "owner" of the official packages, I never did
> despite using a variety of upstream sources.

For reference, with 16 and src/tools/msvc:
- upstream zstd build doesn't work, wrong filename (libzstd.dll.a instead of libzstd.lib)
- upstream lz4 build doesn't work, wrong filename (liblz4.dll.a instead of liblz4.lib)
- openssl, from https://slproweb.com/products/Win32OpenSSL.htm , as our
  docs suggest: doesn't work, wrong filenames (openssl.lib instead of
  lib*64.lib, works if you delete lib/VC/sslcrypto64MD.lib)
- iconv/intl: mismatching library names (lib*.dll.a lib*.lib)

- zlib at least at least from some of the sources (it's hard to tell, because
  everything available is so outdated), wrong filenames

https://github.com/dpage/winpgbuild proves that the hacks above are not required *if* you build the dependencies in the recommended way for use with MSVC++ (where documented), otherwise just native Windows.

If you, for example, build a dependency using Mingw/Msys, then you may get different filenames than if you build the same thing using its VC++ solution or makefile. That's where most, if not all, of these issues come from.

It's probably worth noting that "back in the day" when most of this stuff was built, there was no UCRT32 compiler option, and it really was a potential problem to mix VC++ and Mingw compiled binaries so there was a heavy focus on making sure everything was designed around the MSVC++ builds wherever they existed.

--

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