Re: Game Server Lags
| От | Craig Ringer |
|---|---|
| Тема | Re: Game Server Lags |
| Дата | |
| Msg-id | 506AF736.2060904@ringerc.id.au обсуждение исходный текст |
| Ответ на | Game Server Lags (Arvind Singh <arvindps@hotmail.com>) |
| Список | pgsql-general |
On 10/02/2012 10:02 PM, Arvind Singh wrote: > we are all aware of the popular trend of MMO games. where players face > each other live. > My questions are focussed on reducing load on Game database or Sql queries In most cases the answer is the same as for any other bursty application: Cache aggressively in the layers between the app front end and the database. memcached is a popular choice. For really harsh environments use dynamically scaling clusters where you start up new replicas as load goes up, and stop them when load goes down again. > a) How to control the surge of records into the GameProgress table. so > that players get response quicker. The Server starts to lag at peak > hours or when 1000 players are online Some combination of async commit, commit delay, etc depending on how critical the data is. > b) How often should we run vaccum full of postgres . On any modern version you shouldn't need to. Turn autovacuum up so it runs very aggressively and let it do the work. > c) can we set a table to be present in some kind of cache or quick > buffer for quicker access, for ex. we often have to authenticate user > credentials or lookup tournament status in Table Use a front-end cache like memcached. -- Craig Ringer
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