Re: Improve MMO Game Performance
| От | Alvaro Herrera | 
|---|---|
| Тема | Re: Improve MMO Game Performance | 
| Дата | |
| Msg-id | 20121019141437.GA4860@alvh.no-ip.org обсуждение исходный текст  | 
		
| Ответ на | Re: Improve MMO Game Performance (Arvind Singh <arvindps@hotmail.com>) | 
| Список | pgsql-general | 
Arvind Singh wrote: > > ok, > > thanks i will look into walbuffers > > asynchronous_commit=off is a doubt for responsive environment (pg manual). for ex. > > would it help if, > > a game player , has to perform next move on basis of his/her previous move plus other players move. > all is sent to table and for each player a particular set is retrieved with a minimalistic data portfolio The database will see all data as committed, regardless of commit being synchronous or asynchronous (note the setting is actually called synchronous_commit). There is only a doubt about it being committed after a database crash. -- Álvaro Herrera http://www.2ndQuadrant.com/ PostgreSQL Development, 24x7 Support, Training & Services
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