Re: [FEATURE] Add schema option to all relevant objects
От | Guillaume Lelarge |
---|---|
Тема | Re: [FEATURE] Add schema option to all relevant objects |
Дата | |
Msg-id | 1310200101.2101.4.camel@laptop обсуждение исходный текст |
Ответ на | Re: [FEATURE] Add schema option to all relevant objects (Thom Brown <thom@linux.com>) |
Ответы |
Re: [FEATURE] Add schema option to all relevant objects
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Список | pgadmin-hackers |
On Sat, 2011-07-09 at 00:23 +0100, Thom Brown wrote: > On 9 July 2011 00:12, Guillaume Lelarge <guillaume@lelarge.info> wrote: > > On Fri, 2011-07-08 at 21:55 +0200, Guillaume Lelarge wrote: > >> On Fri, 2011-07-08 at 20:06 +0100, Thom Brown wrote: > >> > On 8 July 2011 19:46, Guillaume Lelarge <guillaume@lelarge.info> wrote: > >> > > On Thu, 2011-07-07 at 23:24 +0100, Thom Brown wrote: > >> > >> On 7 July 2011 23:20, Guillaume Lelarge <guillaume@lelarge.info> wrote: > >> > >> > On Wed, 2011-07-06 at 11:59 +0100, Thom Brown wrote: > >> > [...] > >> > > And that should be all. The fixed patch is attached. There is one > >> > > remaining issue: how to refresh the object's parent node in the new > >> > > schema? > >> > > >> > I played around with rebuilding the node path with the new schema name > >> > to refresh it, but I kept getting endless data type issues, and have > >> > no idea how this node stuff works, so I'm not sure what to do about > >> > that. Have any guidance? If not, I might have another attempt at > >> > working out how to manipulate nodes. > >> > > >> > >> I'll try to look into this, but I don't think I'll be lucky. > >> > > > > I was wrong. I have it working. Code is ugly right now, so it'll need > > some cleanup/refactoring/etc. Should be able to commit it tomorrow :) > > Excellent. I'll be interested to see what you needed to do to achieve > it. Merci beaucoup. > Not much actually. See refresh.patch. ShowObject() in dlgProperty is responsible of displaying objects in the treeview. I just added the code that goes back to the Schemas node, and made it resfresh it. add_schemas_v3.patch is the final patch. I'm intending to apply it rather soon. -- Guillaume http://blog.guillaume.lelarge.info http://www.dalibo.com
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